The MIDDLE
Imagine a game bursting with personality: razor-sharp humour, slick presentation, flowing gameplay, meaningful player choices and enough surprises to keep every session fresh. Every mechanic, encounter, mode and discovery is designed to deliver those ‘did you just see that’? moments……the kind of unforgettable WOW factor players love to share.
What makes it even more compelling is the story behind its creation. The project began as a passion-fuelled vision from the Creative Director, whose credits include work on the Borderlands series. That idea attracted a collective of experienced developers who chose to contribute in their own time, unpaid, simply because they believed in what the game could become. It's an indie project driven by enthusiasm rather than obligation. Their CV is impressive! Borderlands, Borderlands 2, and Skylanders – definitely know their stuff.
When a collective team of this calibre rallies around a passion project, expectations naturally rise. If they can channel that experience into something fresh and fearless, this could be far more than another indie release; it could be one of those rare games that remind players why they fell in love with gaming in the first place.
Here it is!
Dung Ho! is a cooperative, single-player, physics-based game inspired by the real adventures of dung beetles. Designed to be played with friends, players must work together to roll a ball of dung across a hazardous African environment, dealing with terrain, obstacles, and physics that are exaggerated for fun but loosely based on real-world behaviour – scientifically accurate-ish.
Essentially….
Dung Ho! combines cooperative play with approachable, skill-agnostic mechanics, challenging players to protect, repair, and guide their ball past environmental hazards and the unpredictable decisions of their teammates. Built for 30-60 minute sessions and friends-only multiplayer, the game transforms a seemingly simple mission into chaotic moments of teamwork, tension, and humor.

WOW WEE! / Holy Crap!
You may ask why, when initially released a few months ago, such a creative, drop-dead looking title, was overlooked by gamers and media! SIMPLE – there was no PR or fan-fare, no news, etc…
But now it's back, with even more added content ….

