# Games we've helped get heard.

> Selected indie game PR campaigns from PR Hound: review-key drives, embargoed reveals and coverage in Kotaku, Forbes, Time Extension and more.

Source: https://www.prhound.co.uk/work/

[Home](https://www.prhound.co.uk/) / Work

Selected work

A look at the campaigns we're proud of: the review drives, the embargoed reveals and the coverage that moved the needle for developers and publishers.

## Case studies

[Strictly Limited Games · JRPG

### Astlibra Revision

A cult action-RPG with a devoted following but little mainstream noise. We built the press story, ran a targeted key drive and got it into the hands of journalists and creators who'd champion it. 200+ codes placed in 14 days and coverage on major platforms.

**200+** codes placed

**14** days to buzz

**1** very happy publisher](https://www.prhound.co.uk/work/astlibra/)
[ININ Games · Shmup

### Geppy-X Remaster

A forgotten Sega Saturn shooter, reframed as a preservation story worth telling. Features landed in Kotaku, Forbes and Time Extension.

**3** tier-one features

**100%** embargo held](https://www.prhound.co.uk/work/geppy-x/)
[Strictly Limited Games · Arcade

### Air Twister

A flamboyant rail-shooter from a legendary creator. We leaned into the spectacle and the heritage to earn coverage across enthusiast and mainstream press.

**Multi** region campaign

**Physical** + digital push](https://www.prhound.co.uk/work/air-twister/)
[Point & click · Adventure

### Simon the Sorcerer Origins

Reviving a beloved 90s adventure brand for a new audience while honouring the originals. We shaped the announcement beat, courted the nostalgia press and kept the long-time fans onside.

**Reveal** to launch runway

**Legacy** brand revival](https://www.prhound.co.uk/work/simon/)

## Got a game that deserves more noise?

We take on a handful of titles at a time so every campaign gets the full pack.

[Start a conversation](https://www.prhound.co.uk/#contact)

Kind words

## What partners say.

> “Before PR Hound, I switched PR agencies rather often. I stopped doing that, and there are some reasons for that. The most important is obviously that they get the job done. But what might be more valuable for me personally is the fact that they are straightforward and honest with me. Their expectation management is incredible. In all these years, I've never been let down, whether the times have been great or hard, they always stood by the Deck13 team and me.”

Michael HossHead of Production, Deck13 Spotlight

> “We've been working with PR Hound for many years now and have partnered on a wide range of projects along the way. It's always a pleasure working with them. They're reliable, flexible, easy to work with, and simply great people. Over the years, PR Hound has become a trusted partner for us, and we're genuinely happy to continue working together on many more projects to come.”

Stefan DettmeringManaging Director, BXDXO

> “PR Hound understands that every game is different; that each one needs its own audience and strategy. Mixing old-school relationships with a modern data-driven approach that delivers results makes them a boutique agency I wouldn't hesitate to recommend.”

Gareth WilliamsCOO, PressEngine

> “It wasn't just that PR Hound consistently delivered great results... their understanding of both the Eastern and the Western gaming market made short work of that. To me, it was the team's initiative and ALWAYS going out of their way to provide us with extremely tailored support, even in areas we didn't know we needed help with!”

Yannis PatrasOverseas Business Development Director, Whisper Games
